“Was not their mistake once more bred of the life of slavery that they had been living?—a life which was always looking upon everything, except mankind, animate and inanimate—‘nature,’ as people used to call it—as one thing, and mankind as another, it was natural to people thinking in this way, that they should try to make ‘nature’ their slave, since they thought ‘nature’ was something outside them” — William Morris


Thursday, July 7, 2011

Heidegger Junkie


I'm finishing an essay on Dungeons and Dragons and philosophy (!), about the notion of world in D&D. Thus I'm having to re-read large swathes of Being and Time. Somehow it feels good this time. It's not always that way. The book has a certain extremely distinctive feeling to it, but it's curiously like a fantasy role playing game or a Tolkien novel. There's a combination of mystery and earthiness, like resting on a stone you realize is a standing stone.

3 comments:

Karl said...

cant wait to see that essay!

Jordan S.C. said...

This might be far afield, but have you looked at roleplaying games like "Shock," which take world-building out of the hands of the game-master and make it collaborative? "Mage" is another game that thematizes consensual world-building, though it relies on a GM-controlled setting: different paradigms create their own worlds so that magic is essentially an attempt to force one world upon another.

Bendistraw said...

Can't wait to see it! I'm a big fan of both (D&D and B&T). Have you seen this from theonion: http://www.youtube.com/watch?v=Rw8gE3lnpLQ