Michael Nitsche asked me a very pertinent question last week: to what extent does seeing causality as aesthetic erase boundaries between art and non-art? How, for example, would one even be able to define art if it happened within a wider configuration space that was just as aesthetic as art itself?
I'm not sure how to answer these questions at present so I thought I'd throw it open. I became interested in Professor Nitsche's praxis, which you can see in the game Kitsune, for instance, a location-based game intended to foster awareness of Japanese culture, played in Piedmont Park in Atlanta.
To throw in another reference (testing the waters as I am not entirely sure how applicable they really are): Schechner talks about Kaprow using "actuals:" "art as event." And the borderlines of reading (social) action as art blur in other formats such as rituals. One reason why I like Kitsune (Andrew Roberts MS project) is that it plays with that as it combines an artistic otherworld that is based on myth and rituals itself with a large "real" urban park. We often come down to the question of space in this.
To throw in another reference (testing the waters as I am not entirely sure how applicable they really are): Schechner talks about Kaprow using "actuals:" "art as event." And the borderlines of reading (social) action as art blur in other formats such as rituals. One reason why I like Kitsune (Andrew Roberts MS project) is that it plays with that as it combines an artistic otherworld that is based on myth and rituals itself with a large "real" urban park. We often come down to the question of space in this.
ReplyDelete